Senior Software Engineer - Frostbite
Company: Electronic Arts
Location: Orlando
Posted on: May 4, 2025
Job Description:
- Canada
- Orlando
- United States of AmericaRole ID208808Worker TypeRegular
EmployeeStudio/DepartmentCTO - FrostbiteFlexible Work ArrangementOn
SiteDescription & RequirementsElectronic Arts creates next-level
entertainment experiences that inspire players and fans around the
world. Here, everyone is part of the story. Part of a community
that connects across the globe. A place where creativity thrives,
new perspectives are invited, and ideas matter. A team where
everyone makes play happen.We are looking for a hybrid
remote/in-office Senior Software Engineer to join our Rendering
team and help shape the future of graphics for our Sports and Skate
titles. You and your team will work with our game teams to
understand their rendering needs, ensuring the Frostbite engine
empowers their success and amplifies their creative visions.
Reporting to the Director of Engine Development, you will work on
the latest challenges in real-time rendering and content creation,
mentoring others and growing our team's collective knowledge along
the way.Responsibilities:
- Prototype and implement rendering technology that fuels our
Sports and Skate games
- Optimize solutions on multiple platforms to ensure CPU, GPU,
and memory performance
- Collaborate with our game team partners to broaden our
understanding of their technical landscape, including both
opportunities and limitations
- Remain up-to-date with the latest hardware and domain
advancements in real-time rendering
- Mentor and raise up more junior software engineers to increase
our team efficiency and capability
- Help enhance artist workflows to increase the content creation
quality and efficiencyQualifications:
- C++ knowledge with at least 7 years of professional programming
experience in real-time rendering
- Experience working in rendering for multiple shipped AAA titles
on current-generation consoles (PS5, XBSX, PC)
- Expert knowledge in one or more low-level graphics APIs (e.g.
DX12, Vulkan, Metal)
- Expert knowledge of modern CPU/GPU hardware architectures
- Experience with Graphics Debugging Tools (e.g. Pix, Renderdoc ,
Razor)COMPENSATION AND BENEFITSThe ranges listed below are what EA
in good faith expects to pay applicants for this role in these
locations at the time of this posting. If you reside in a different
location, a recruiter will advise on the applicable range and
benefits. Pay offered will be determined based on a number of
relevant business and candidate factors (e.g. education,
qualifications, certifications, experience, skills, geographic
location, or business needs).PAY RANGESIn British Columbia, we
offer a package of benefits including vacation (3 weeks per year to
start), 10 days per year of sick time, paid top-up to EI/QPIP
benefits up to 100% of base salary when you welcome a new child (12
weeks for maternity, and 4 weeks for parental/adoption leave),
extended health/dental/vision coverage, life insurance, disability
insurance, retirement plan to regular full-time employees. Certain
roles may also be eligible for bonus and equity.About Electronic
ArtsWe're proud to have an extensive portfolio of games and
experiences, locations around the world, and opportunities across
EA. We value adaptability, resilience, creativity, and curiosity.
From leadership that brings out your potential, to creating space
for learning and experimenting, we empower you to do great work and
pursue opportunities for growth.We take a holistic approach with
our benefits program, focusing on physical, emotional, financial,
career, and community wellness to support a balanced life with paid
time off and new parent leave, plus free games and so much more. We
nurture environments where our teams can always bring their best to
what they do.Electronic Arts is an equal opportunity employer. All
employment decisions are made without regard to race, color,
national origin, ancestry, sex, gender, gender identity or
expression, sexual orientation, age, genetic information, religion,
disability, medical condition, pregnancy, marital status, family
status, veteran status, or any other characteristic protected by
law. We will also consider employment qualified applicants with
criminal records in accordance with applicable law. EA also makes
workplace accommodations for qualified individuals with
disabilities as required by applicable law.
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Keywords: Electronic Arts, Pine Hills , Senior Software Engineer - Frostbite, IT / Software / Systems , Orlando, Florida
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